When you are making are render, regardless of the software you are using, take your time and adjust the light. Its the same as in photography. The setting of the light makes a huge difference.
I will show you some examples. All pictures are rendered with the same settings, no postwork. The only things i changed are the settings for the light.
I set up a character and some basic props:
Picture 1: Render with standard lights, no adjustment.
Picture 2: Render with a premade light setting, not made for this image.
Picture 3: My light setting, adjusted it to highlight the character and set the lights for the scene i want.
Picture 4: Added some more light effects to my scene. Glow, light ermitting and a little blurr.
I am pretty sure you can see the difference with all 4 images. And the only thing i changed here is the light. Take your time to try different settings, dont be shy to experiment with it. Make it until you found the perfect setting for your scene. But dont ignore it, and be ready to waste a lot of time to adjust the lights. In the end, it is worth the time.
The first 2 images look like they have no depth at all. Another thing I was thinking about – do you really have to experiment, or maybye there is math behind it (like calculations based on color, texture etc) ?
When there is a math somewhere, i would love to know it. For now and for me at least, its a lot of experimenting. After some time you will get a idea and know what and where to add.
The problem with the most render software is, that you see the full result only after the render. The light is calculated in the render progress. In the setup and posing, its possible that it looks perfect, but in the final render it can be totally screwed.
Learning to use Poser lighting is really easy. But before a viewer sent me a chapter on lighting for digital graphics, I had been just guessing. Outdoor scenes and indoor scenes are different.
Have to go, will explain in detail later.
Use 3 lights. Rename lights 1,2 & 3 to Main Light, Fill, and Sky.
Shadows = ON
Ray trace = ON
Shadow Map Size = 1024 or higher
Shadows = 1.0
Map Size = 1024
Red, Green, Blue = 0.820
Intensity = 100 %
Point the Main Light to where you want the sun, have the shadows behind the figures.
Shadows = OFF
Angle End = 160
Map Size = 1024
Red, Green and Blue = 0.820
Intensity = 40 % to 60%
Object = Point at = Face, Chest, or Hips of central figure
Position = Using two views (ie. top and side) and outline bring FILL light back to the area of the scene. If it is not visible, use xTran and zTran set to “0” and drag to where you want it. Fill is used to give some light to the shaded areas of the figures and is usually about 45 degrees from the Main Light (or Sun).
Shadows = OFF
Map Size = 1024
Red = .5
Green = .96
Blue = .96
Intensity = 30% or 40%
Position = Straight Overhead
This light gives a subtle reflection of the blue-green sky to the scene.
As simple as it looks, that is all you need for sunlight. You can vary shadow and the lights for different conditions, but this setting is for basic bright sunlight. Try it.
If I get further requests for indoor lighting, I would be pleased to do it. But first try the above and see how it works.
For quick checks on rendering progress, use AREA RENDER. Chose a small critical area, not including hair, but also the edge of shadow. Pull your square or rectangle and the process is much faster. It saves a lot of overnight waiting. I just found that PROGRESSIVE does a wonderful render, but is an overnight process. Also from GUIDES and FOCAL DISTANCE, which is adjusted within the Main Camera set with the right f-stop, gives reality to some scenes.
These tips are priceless. Is no one there?
Holy crap, I never thought light had so many rendering parameters. I’m gonna try DAZ 3d myself after the new year, I’ll surely use this settings.
Good, Admin, let me know how it comes out.
These settings are for Poser. I don’t know what is in DAZ Studio. I could never get it to work on my computers using Poser.
So ‘Poser’ is just the name of the application you are using? Could you post the download link for this?
No PoserPro 2014 is a full graphics art program. The full new download is about $350.00, but I see it as low a $60 from other sources. Of course DAZ Studio is free, but it is like giving away a razor to sell the blades at $5.00 each.
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