@antadev if you look at my recent works – I usually work with 2-3 figures on a scene with moderate poly count (like stonemason’s stuff and such). As for hair, I can confirm some of them are a HORROR to render. Generally, if the hair .rar package is over 500MB’s I know I’m fucked :D, but still, you can find hair that looks great and renders really fast (like Ulani hair form the DAZ store).
I have to say, I admire your patience. My max time cap is 20 minutes for a render, if it goes longer, I cancel it and optimize the scene 😛
Sure, criticism is ok as long as it’s relevant. Remember what’s the purpose of this website (and what happened to it before it had “the paywall”). Unfortunately, some critical measures have to be taken. We live in dark times, where dolcett sites come and go, and those who stay constantly run into financial problems regarding paying for the website (see Dolcettgirls forum, for example).
The most frustrating about the render times is obviously when you want a quick test to see if you’re on the right track or that it looks awful. And of course when you notice you’ve made a big mistake (my favorite is leaving some background invisible by mistake). But waiting on a long render that looks promising… I just do other stuff in the meantime.
I am not aware of the history, no. But I can imagine. And I appreciate that any site is by definition better than no site at all. It’s just that… I like the artwork, but the WordPress(?) gallery features and user interface are pretty awful overall. I guess it’s too late to change any of that… 😉
And on the artwork: you should really try to always use numbering 01, 02, 03…10, 11, 12. Instead of what you did until now 1, 2, 3…10, 11 because that makes the site order the pictures as 1, 10, 11…19, 2, 20, 21…29, 3, 30, 31 which is terrible.
On the finances… I admit have no idea what scale we’re talking about here. But to me, running a gynophagia site would just be a hobby, and all hobbies cost money and effort. Rendering also runs up my electricity bill, and that Geforce card will never pay for itself… 🙂
As it happens, I have some stats now.
I made a quick render test today while I wait to load an older scene that I need to export some stuff from to use in this scene (mesh lights).
The render is 4k (3840×2160), scene with no background, 3Delight.
Rendered on my quad core second-gen i5, it took 26 minutes. I uploaded a 25% rescaled jpeg here.
And some extra trivia: I started out from an older pic, FinestFemaleFood series.
To just precisely reposition (including some rescaling) the three subjects to this oven took me about 60 minutes… talking about patience 😉
Talking about scale – supporters are a very small group, but totally there are over 1000 people registered with free accounts. You can imagine what kind of traffic it generates for instance when users browse images on the forum 😛 Initially I wanted to host videos as well, but this server would not withstand this kind of traffic.
Nice render btw. 4K in 26 minutes? Impressive. What kind of lighting did you use, only the mesh lights? I’m using UberEnviroment and IBL Master, depending on the scene. For ovens, I usually use AoA’s Advanced Spotlights.
Yeah, posing and positioning objects takes shitloads of time. It’s my least favorite part of rendering 😛
Thanks for your reply. I meant what kind of server do you use now (CPU/memory/disks) and how much GB bandwidth does it generate on average? (I presume you use a VPS)
About the render time: yes the speed surprised me too. I think it is mostly due to the absence of background and the proximity of the oven, so there is not much else to render. However, time to render by no means scales linearly with higher resolution.
I do not recall what lights I use here, and to be honest lights are still mostly black magic to me. For example, I have experienced that a scene got darker by adding a light, and the reverse too (lighter when removing/switching off a light). And yes, I am 100% certain auto headlamp IS switched off. I cannot understand, even less explain it. Software bug?
The lights I need to import are what I call mesh lights, with color bright orange, to put inside the oven, facing outwards, to get the glowing effect that is now absent. I believe they are UberAreaLight from omnifreaker. I’ve spent a massive amount of time on getting them to behave like I wanted to, so chose to import rather than recreate. If I try recreate I’m sure it will cost me several days tinkering and a half dozen test renders… Lights are magic, they defy laws of nature and act unnatural, and I know too little about them… 🙁
@antadev the auto headlamp: Off option works only if you render with a camera. If you render with Perspective View, even if you turn the headlamp off, it still might be there 😛
Generally I hate experimenting with light whatsoever, so I’m ALWAYS using image-based light with UE, or IBL Master. Even for indoor scenes, I just delete a wall or ceiling to let the light in and it works.
I tried UberArea some time ago, but I can’t figure them out correctly 😛
If you take a look here:
I achieved this effect using only UberEnviroment + One big 180-degree spotlight for the kitchen ceiling + a set of 6 AoA’s advanced spotlights in the oven (with surface tagging, so it doesn’t light up unwanted parts of the scene).
If you are using Daz older than 4.10 – yes, there was TONS of bugs 😛
Interesting info about headlamp. I doubt it was that, but I’ll keep that in mind next time I encounter weirdness.
I can only follow part of what you say. But about that picture: you say you use 6 lights. yet the effect isn’t that good. The heating elements seem to glow extremely hot in the middle part, but the extremities are completely different. And on the roastee there is extreme clipping, so much that you can’t make out her contours anymore, let alone any subtle skin details. This is what I’m trying to avoid.
I have 4.10 but I did most of my work with 4.9
@antadev I’m afraid what you are trying to achieve is impossible with 3Delight 😛 At least according to my experimentation 😛
3DL has 2 problems: you give it not enough light – the skin looks absolutely flat, without detail. You give it too much light – the skin looks like plastic. This is something we can’t skip, It’s just the way 3DL interprets lighting. And her contours are clipped because I applied depth of field on the camera 😛 Well, the final effect is oversaturated, but it’s the best I could do. If you turn down the oven lights, the “roasting” visual effect is barely visible. I think there is no good solution to this.
Take a look here:
The chubby girl on the spit. In this render I lowered the light settings to the point you can see everything clearly, but the said roasting effect isn’t spectacular.
IRAY handles lighting way better than 3DL. I did a test render with IRAY 2 days ago with Davo’s barbecue spit (from the Hell’s Kitchen pack), I just loaded the provided Iray materials and the effect was stunning, but to converge the render to the point where you see skin details, I would have to wait 10 days on my crap laptop.
What I meant by clipped is the complete color saturation. Not that you see dimples or anything like that. But now her entire torso is just… lava.
In contrast, I see nothing wrong with the glowing effect in the 3-bunker-massacre images. I think it is just right.
In my own images I have two examples: Rotisserie240 where the effect is pretty strong, too strong I think. (And strangely enough I cannot reproduce that method anymore)
The other is 200Watchers where the effect is in hindsight way too subtle. But in my defense, that render took more than a week, so I didn’t want to redo it.
I’m now working on the effect but it is hard to get right, I need to await a handful of test renders to know how to correctly light it. And predictably the render time went from 26 minutes to over 150 minutes after adding the mesh lights…
Oh and apparently I am using UberEnvironment2 lights all along.
Here’s a small screenshot of the render that is currently running
@antadev yeah ok, now I know what you mean 😛
The hot-grains-of-lava effect is not Iray’s fault. In render setting, you have something like “render quality” and “convergence”. People often lower these settings to bare minimum just to get the render done in minutes, but unfortunately, this is the effect. This is not an Iray effect, if the said picture would be rendered with 2.0 quality and ~95% convergence, there would be no hot lava grain 😛
About your renders: well, I guess it’s a matter of taste. The Rotisserie240 render in my opinion is perfect in terms of the glow effect, I certainly cannot tell that it’s too strong.
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